UI VISUAL DEVELOPMENT
EXTENDING THE WORLD INTO THE INTERFACE
Across every Black Ops experience, the challenge was balancing clarity and accessibility with an interface that still felt connected to the identity of the game. Each title brought a different era, tone, and set of systems, so the UI needed to communicate complex information without becoming generic or disconnected from the world around it. My focus was defining the visual DNA that could hold all of that together.
SCOPE
CREATIVE DIRECTION · VISUAL DESIGN DIRECTION · MOTION DIRECTION
CREATIVE INTENT
From the HUD to the front end, the interface should feel like one continuous Black Ops experience. It should pull the player deeper into the world, carry the tension and personality of the game, and make every interaction feel deliberate rather than purely functional. Moving through menus, making choices, earning rewards, and reacting to danger should all feel responsive and alive, giving the player clear feedback, a sense of momentum, and moments worth celebrating.