CALL OF DUTY
BLACK OPS franchise
Art Direction for BO 2, 3 & 4
BUILDING A VISUAL LANGUAGE AT SCALE
Across Black Ops II, III, and IV, the challenge was keeping a clear visual point of view as the franchise moved through different eras, technologies, and increasingly ambitious experiences. My role grew with that complexity, helping shape a consistent language across environments, characters, vehicles, UI, and multiplayer while giving each game its own identity. That progression culminated in Black Ops 4 and Blackout, our first large-scale Battle Royale experience and an early foundation for what would later become Warzone.
SCOPE
ART DIRECTION · WORLD DEVELOPMENT · BATTLE ROYALE · MULTIPLAYER · UI DIRECTION · VEHICLE DIRECTION · PLAYER EXPRESSION